Federation USS Ranger Class Light Cruiser:
From: Starfleet Prototype
This design is meant for the times between the movies Star Trek Two: Wrath of Khan and Star Trek Six: The Undiscovered Country. This could easily also be used in Next generation times as ships pulled from Mothball/Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion.
The light cruiser has an interesting role in the Federation. It is expected to do act a long range scout for a battle group like a destroyer but is expected to also carry more firepower and shields. This is so the Light Cruiser is able to operate more independently than Destroyers. The ship design is also suppose to be less expensive than the larger heavy cruisers. Because of these factors, good designs for light are hard to come up with.
The Federation has tried many years to come up with a successful light cruiser design and while they had a partial success with the Belknap class strike cruiser, the Belknap was far larger than what was desired for a light cruiser and was almost the size of an Enterprise class cruiser. It also was quite expensive and rivaled the enterprise class for cost. Combined with the fact that the Belknap class was normally used on border patrolling, a new design of light cruiser was desired. In some cases, the Federation's Avenger class can fill this role but they are often tied up in border roles as well
The Ranger class is the Federation's more successful attempts at a light cruiser. Instead of using a special lighter power plant, the Ranger uses a standard intermix system. This allow for higher warp speeds than previous light cruiser designs. The warp nacelles that are mounted on support struts that are virtually parallel with the primary hull and the Ranger class is much less tall than the Enterprise class. Weapons are also improved although the Photon Torpedo launchers are placed on a spare to clear the hull from the drive effects of ordnance launches. The Ranger class also carries six banks of phasers which gives the ship significant firepower at energy weapon ranges. Shields are also powerful for the ships size and the system is adapted from the system carried on the Enterprise class heavy cruiser but uses less mounting.
The ship carries a small fighter and shuttle compliment although in many cases, the fighters will not be assigned. The ships can act as flagships in case of emergency but have only partial flag facilities. While they entertainment and exercise equipment is more limited than it is on most heavy cruisers, it is well designed at is
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-2701
Vehicle Type: Light Cruiser
Crew: 470 (70 Officers and 400 Enlisted)
Troops: 50 Marines and 30 Fighter Pilots
Passengers: 20
Vehicles:
Fighter Compliment:
6 | Tycho class light interceptors. | |
3 | Arco class attack sleds | |
3 | Argus Class warp fighters |
4 | Standard Shuttles |
M.D.C. By Location:
Siege Phaser Cannons (6 banks of 2 each): | 800 each bank | |
Siege Phaser Cannon (1, Individual mount): | 400 each | |
Photon Torpedo Tubes (2): | 800 each | |
Main Deflector Array: | 6,000 | |
Warp Nacelles (2, Secondary Hull): | 15,000 each | |
Secondary Hull Hangar Door: | 3,000 | |
Impulse Engine: | 6,000 | |
[1] Primary Bridge: | 12,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 12,000 | |
[2] Primary Hull (Main Body): | 30,000 | |
[2] Secondary Hull (Main Body): | 25,000 | |
Connection between Hulls: | 10,000 | |
[3] Variable Deflector Shields: | 5,000 per side (30,000 total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ship's armor. This ship does have an auxiliary
bridge. Even if both bridges are destroyed, the ship can still be piloted
from engineering but the ship is -3 to dodge and all weapon systems will
be at local control. Weapon hits near the bridges that do not penetrate
the ship's integrity can injure crew members on or near the bridges.
[2] Depleting the MDC of the primary or secondary hull will put the
cruiser out of commission. If the secondary hull is destroyed, the primary
hull will remain capable of sublight travel and weapons may still be fired.
If the primary hull is destroyed, all internal systems will shut down,
including life support and internal gravity. The ship itself will be an
unsalvageable floating wreck.
[3] Shield's positions can be varied and all can be combined in one
shield. Shields regenerate at the rate of 5% (1,500 MDC total) per melee
round.
Speed:
Driving on the Ground: Not Possible.
Atmosphere: Cannot travel within an atmosphere efficiently.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent the speed of light. The starship can accelerate/decelerate
at the rate of 0.7 percent of light per melee.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that the starship is not
affected severely by the time attenuation that occurs at the higher sublight
speeds.
Stardrive: Uses a warp engine that allows the ship to travel
at Warp Factor 8.4 on cruise (0.068 light years per hour), Warp Factor
10.7 Flank (.140 light years per hour), and Warp Factor 14.9 Emergency
(0.378 light years per hour). Warp speed is raised to the third power to
figure out how many times the speed of light the ship travels. These speeds
are very slow when compared to Phase World ship, so if used in that universe,
they could be increased enough to operate within Three Galaxy speeds but
should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
The ship carries about 5 years worth of supplies on board and a small hydroponics
section.
Statistical Data:
Length: 1,051.84 feet (320.6 meters)
Height: 174.87 feet (53.3 meters)
Width: 464.89 feet (141.7 meters)
Mass: 168,000 metric tons (Starfleet Prototype)
Power System: Primary power system is a Matter/Anti-Matter Reactor
with a 20 year lifespan. The ship normally only goes 5 years between refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 27,500 tons (25,000 tones) of cargo in addition to the
standard compliment of supplies and ammunition.
Market Cost: 4.2 billion credits to construct. As far as it
is known, the Federation does not sell their starship designs to other
interested parties.
Weapon Systems:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Starfleet Prototype
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He has no art home Page at present but many other items on my site.
By Harold Nichols (sha_radun@yahoo.com) and by Kitsune (E-Mail Kitsune ).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Harold Nichols & Kitsune. All rights reserved.